[4to. skill] Mercedes

Ishtar’s Ring Master Level: 30
Type: Active Pre-requisite: Stunning Strikes Lv. 20
Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
Level 1: Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%.
Level 2: Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%.
Level 3: Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%.
Level 4: Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%.
Level 5: Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%.
Level 6: Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%.
Level 7: Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%.
Level 8: Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%.
Level 9: Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%.
Level 10: Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%.
Level 11: Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%.
Level 12: Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%.
Level 13: Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%.
Level 14: Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%.
Level 15: Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%.
Level 16: Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%.
Level 17: Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%.
Level 18: Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%.
Level 19: Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%.
Level 20: Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%.
Level 21: Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%.
Level 22: Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%.
Level 23: Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%.
Level 24: Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%.
Level 25: Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%.
Level 26: Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%.
Level 27: Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%.
Level 28: Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%.
Level 29: Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%.
Level 30: Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%.
Level 31: Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%.
Level 32: Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Spikes Royale Master Level: 20
Type: Active Pre-requisite: Leaf Tornado Lv. 10
Description: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently.
Level 1: Active Effect: MP Cost: 40. Critical Attack – Damage: 458%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leaf Tornado Damage: +11%.
Level 2: Active Effect: MP Cost: 40. Critical Attack – Damage: 464%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leaf Tornado Damage: +12%.
Level 3: Active Effect: MP Cost: 40. Critical Attack – Damage: 470%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –3%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leaf Tornado Damage: +13%.
Level 4: Active Effect: MP Cost: 40. Critical Attack – Damage: 476%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –4%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leaf Tornado Damage: +14%.
Level 5: Active Effect: MP Cost: 45. Critical Attack – Damage: 482%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –5%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leaf Tornado Damage: +15%.
Level 6: Active Effect: MP Cost: 45. Critical Attack – Damage: 488%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –6%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leaf Tornado Damage: +16%.
Level 7: Active Effect: MP Cost: 45. Critical Attack – Damage: 494%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –7%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leaf Tornado Damage: +17%.
Level 8: Active Effect: MP Cost: 45. Critical Attack – Damage: 500%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –8%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leaf Tornado Damage: +18%.
Level 9: Active Effect: MP Cost: 45. Critical Attack – Damage: 506%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –9%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leaf Tornado Damage: +19%.
Level 10: Active Effect: MP Cost: 50. Critical Attack – Damage: 512%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –10%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leaf Tornado Damage: +20%.
Level 11: Active Effect: MP Cost: 50. Critical Attack – Damage: 518%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –11%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leaf Tornado Damage: +21%.
Level 12: Active Effect: MP Cost: 50. Critical Attack – Damage: 524%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –12%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leaf Tornado Damage: +22%.
Level 13: Active Effect: MP Cost: 50. Critical Attack – Damage: 530%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –13%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leaf Tornado Damage: +23%.
Level 14: Active Effect: MP Cost: 50. Critical Attack – Damage: 536%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –14%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leaf Tornado Damage: +24%.
Level 15: Active Effect: MP Cost: 55. Critical Attack – Damage: 542%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –15%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leaf Tornado Damage: +25%.
Level 16: Active Effect: MP Cost: 55. Critical Attack – Damage: 548%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –16%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leaf Tornado Damage: +26%.
Level 17: Active Effect: MP Cost: 55. Critical Attack – Damage: 554%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –17%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leaf Tornado Damage: +27%.
Level 18: Active Effect: MP Cost: 55. Critical Attack – Damage: 560%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –18%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leaf Tornado Damage: +28%.
Level 19: Active Effect: MP Cost: 55. Critical Attack – Damage: 566%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –19%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leaf Tornado Damage: +29%.
Level 20: Active Effect: MP Cost: 60. Critical Attack – Damage: 572%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –20%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leaf Tornado Damage: +30%.
Level 21: Active Effect: MP Cost: 60. Critical Attack – Damage: 578%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –21%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leaf Tornado Damage: +31%.
Level 22: Active Effect: MP Cost: 60. Critical Attack – Damage: 584%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: –22%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leaf Tornado Damage: +32%.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Lightning Edge Master Level: 30
Type: Active
Description: Dash forward while attacking multiple enemies in your path.
Level 1: MP Cost: 54. While moving forward – Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 10 sec.
Level 2: MP Cost: 54. While moving forward – Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 10 sec.
Level 3: MP Cost: 54. While moving forward – Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 10 sec.
Level 4: MP Cost: 54. While moving forward – Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 10 sec.
Level 5: MP Cost: 54. While moving forward – Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 10 sec.
Level 6: MP Cost: 58. While moving forward – Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 7: MP Cost: 58. While moving forward – Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 8: MP Cost: 58. While moving forward – Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 9: MP Cost: 58. While moving forward – Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 10: MP Cost: 58. While moving forward – Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 11: MP Cost: 62. While moving forward – Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 9 sec.
Level 12: MP Cost: 62. While moving forward – Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 13: MP Cost: 62. While moving forward – Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 14: MP Cost: 62. While moving forward – Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 15: MP Cost: 62. While moving forward – Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 16: MP Cost: 66. While moving forward – Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 17: MP Cost: 66. While moving forward – Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 8 sec.
Level 18: MP Cost: 66. While moving forward – Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 19: MP Cost: 66. While moving forward – Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 20: MP Cost: 66. While moving forward – Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 21: MP Cost: 70. While moving forward – Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 22: MP Cost: 70. While moving forward – Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 23: MP Cost: 70. While moving forward – Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 7 sec.
Level 24: MP Cost: 70. While moving forward – Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 25: MP Cost: 70. While moving forward – Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 26: MP Cost: 74. While moving forward – Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 27: MP Cost: 74. While moving forward – Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 28: MP Cost: 74. While moving forward – Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 29: MP Cost: 74. While moving forward – Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 6 sec.
Level 30: MP Cost: 74. While moving forward – Damage: 435%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 5 sec.
Level 31: MP Cost: 78. While moving forward – Damage: 440%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 5 sec.
Level 32: MP Cost: 78. While moving forward – Damage: 445%, Max Enemies Hit: 8, Number of Attacks: 3, Cooldown: 5 sec.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rolling Moonsault Master Level: 20
Type: Active
Description: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.
Level 1: Active Effect: MP Cost: 54, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +12%.
Level 2: Active Effect: MP Cost: 54, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +14%.
Level 3: Active Effect: MP Cost: 54, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +16%.
Level 4: Active Effect: MP Cost: 54, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +18%.
Level 5: Active Effect: MP Cost: 58, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +20%.
Level 6: Active Effect: MP Cost: 58, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +22%.
Level 7: Active Effect: MP Cost: 58, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +24%.
Level 8: Active Effect: MP Cost: 58, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +26%.
Level 9: Active Effect: MP Cost: 62, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +28%.
Level 10: Active Effect: MP Cost: 62, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +30%.
Level 11: Active Effect: MP Cost: 62, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +32%.
Level 12: Active Effect: MP Cost: 62, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +34%.
Level 13: Active Effect: MP Cost: 66, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +36%.
Level 14: Active Effect: MP Cost: 66, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +38%.
Level 15: Active Effect: MP Cost: 66, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +40%.
Level 16: Active Effect: MP Cost: 66, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +42%.
Level 17: Active Effect: MP Cost: 70, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +44%.
Level 18: Active Effect: MP Cost: 70, Damage: 186%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +46%.
Level 19: Active Effect: MP Cost: 70, Damage: 188%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +48%.
Level 20: Active Effect: MP Cost: 70, Damage: 190%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +50%.
Level 21: Active Effect: MP Cost: 74, Damage: 192%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +52%.
Level 22: Active Effect: MP Cost: 74, Damage: 194%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effect: Rising Rush Damage: +54%.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ancient Warding Master Level: 30
Type: Supportive Pre-requisite: Ignis Roar Lv. 5
Description: For a fixed period of time, receive the Ancient Spirit’s protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.
Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar’s Avoidability Chance: +6%.
Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar’s Avoidability Chance: +6%.
Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar’s Avoidability Chance: +7%.
Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar’s Avoidability Chance: +7%.
Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar’s Avoidability Chance: +8%.
Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar’s Avoidability Chance: +8%.
Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar’s Avoidability Chance: +9%.
Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar’s Avoidability Chance: +9%.
Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar’s Avoidability Chance: +10%.
Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar’s Avoidability Chance: +10%.
Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar’s Avoidability Chance: +11%.
Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar’s Avoidability Chance: +11%.
Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar’s Avoidability Chance: +12%.
Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar’s Avoidability Chance: +12%.
Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar’s Avoidability Chance: +13%.
Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar’s Avoidability Chance: +13%.
Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar’s Avoidability Chance: +14%.
Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar’s Avoidability Chance: +14%.
Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar’s Avoidability Chance: +15%.
Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar’s Avoidability Chance: +15%.
Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar’s Avoidability Chance: +16%.
Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar’s Avoidability Chance: +16%.
Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar’s Avoidability Chance: +17%.
Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar’s Avoidability Chance: +17%.
Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar’s Avoidability Chance: +18%.
Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar’s Avoidability Chance: +18%.
Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar’s Avoidability Chance: +19%.
Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar’s Avoidability Chance: +19%.
Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar’s Avoidability Chance: +20%.
Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar’s Avoidability Chance: +20%.
Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar’s Avoidability Chance: +21%.
Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar’s Avoidability Chance: +21%.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Dual Bowguns Expert Master Level: 30
Type: Supportive Pre-requisite: Dual Bowguns Mastery Lv. 20
Description: Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
Level 1: Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%.
Level 2: Dual Bowguns Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%.
Level 3: Dual Bowguns Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%.
Level 4: Dual Bowguns Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%.
Level 5: Dual Bowguns Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%.
Level 6: Dual Bowguns Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%.
Level 7: Dual Bowguns Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%.
Level 8: Dual Bowguns Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%.
Level 9: Dual Bowguns Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%.
Level 10: Dual Bowguns Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%.
Level 11: Dual Bowguns Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%.
Level 12: Dual Bowguns Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%.
Level 13: Dual Bowguns Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%.
Level 14: Dual Bowguns Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%.
Level 15: Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%.
Level 16: Dual Bowguns Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%.
Level 17: Dual Bowguns Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%.
Level 18: Dual Bowguns Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%.
Level 19: Dual Bowguns Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%.
Level 20: Dual Bowguns Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%.
Level 21: Dual Bowguns Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%.
Level 22: Dual Bowguns Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%.
Level 23: Dual Bowguns Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%.
Level 24: Dual Bowguns Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%.
Level 25: Dual Bowguns Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%.
Level 26: Dual Bowguns Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%.
Level 27: Dual Bowguns Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%.
Level 28: Dual Bowguns Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%.
Level 29: Dual Bowguns Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%.
Level 30: Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%.
Level 31: Dual Bowguns Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%.
Level 32: Dual Bowguns Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Defense Break Master Level: 20
Type: Supportive
Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
Level 1: 2% chance of ignoring all enemy DEF.
Level 2: 4% chance of ignoring all enemy DEF.
Level 3: 6% chance of ignoring all enemy DEF.
Level 4: 8% chance of ignoring all enemy DEF.
Level 5: 10% chance of ignoring all enemy DEF.
Level 6: 12% chance of ignoring all enemy DEF.
Level 7: 14% chance of ignoring all enemy DEF.
Level 8: 16% chance of ignoring all enemy DEF.
Level 9: 18% chance of ignoring all enemy DEF.
Level 10: 20% chance of ignoring all enemy DEF.
Level 11: 22% chance of ignoring all enemy DEF.
Level 12: 24% chance of ignoring all enemy DEF.
Level 13: 26% chance of ignoring all enemy DEF.
Level 14: 28% chance of ignoring all enemy DEF.
Level 15: 30% chance of ignoring all enemy DEF.
Level 16: 32% chance of ignoring all enemy DEF.
Level 17: 34% chance of ignoring all enemy DEF.
Level 18: 36% chance of ignoring all enemy DEF.
Level 19: 38% chance of ignoring all enemy DEF.
Level 20: 40% chance of ignoring all enemy DEF.
Level 21: 42% chance of ignoring all enemy DEF.
Level 22: 44% chance of ignoring all enemy DEF.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Advanced Final Attack Master Level: 30
Type: Active Pre-requisite: Final Attack Lv. 20
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 76% damage Final Attack 2 times.
Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 77% damage Final Attack 2 times.
Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 78% damage Final Attack 2 times.
Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 79% damage Final Attack 2 times.
Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 80% damage Final Attack 2 times.
Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 81% damage Final Attack 2 times.
Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 82% damage Final Attack 2 times.
Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 83% damage Final Attack 2 times.
Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 84% damage Final Attack 2 times.
Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 85% damage Final Attack 2 times.
Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 86% damage Final Attack 2 times.
Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 87% damage Final Attack 2 times.
Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 88% damage Final Attack 2 times.
Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 89% damage Final Attack 2 times.
Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 90% damage Final Attack 2 times.
Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 91% damage Final Attack 2 times.
Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 92% damage Final Attack 2 times.
Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 93% damage Final Attack 2 times.
Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 94% damage Final Attack 2 times.
Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 95% damage Final Attack 2 times.
Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 96% damage Final Attack 2 times.
Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 97% damage Final Attack 2 times.
Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 98% damage Final Attack 2 times.
Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 99% damage Final Attack 2 times.
Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 100% damage Final Attack 2 times.
Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 101% damage Final Attack 2 times.
Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 102% damage Final Attack 2 times.
Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 103% damage Final Attack 2 times.
Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 104% damage Final Attack 2 times.
Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 105% damage Final Attack 2 times.
Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 70% chance of activating 106% damage Final Attack 2 times.
Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 70% chance of activating 107% damage Final Attack 2 times.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description: Increases all players’ stats within a team by a certain percentage.
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero’s Will Master Level: 5
Type: Supportive
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

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