[3er. skill] Mercedes

Stunning Strikes Master Level: 20
Type: Active
Description: Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.
Level 1: MP Cost: 20, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 23%, Stun Duration: 2 sec.
Level 2: MP Cost: 20, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 26%, Stun Duration: 2 sec.
Level 3: MP Cost: 20, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 29%, Stun Duration: 2 sec.
Level 4: MP Cost: 23, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 32%, Stun Duration: 2 sec.
Level 5: MP Cost: 23, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 35%, Stun Duration: 3 sec.
Level 6: MP Cost: 23, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 38%, Stun Duration: 3 sec.
Level 7: MP Cost: 23, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 41%, Stun Duration: 3 sec.
Level 8: MP Cost: 26, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 44%, Stun Duration: 3 sec.
Level 9: MP Cost: 26, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 47%, Stun Duration: 3 sec.
Level 10: MP Cost: 26, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 4 sec.
Level 11: MP Cost: 26, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 53%, Stun Duration: 4 sec.
Level 12: MP Cost: 29, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 4 sec.
Level 13: MP Cost: 29, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 59%, Stun Duration: 4 sec.
Level 14: MP Cost: 29, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 4 sec.
Level 15: MP Cost: 29, Damage: 121%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 65%, Stun Duration: 5 sec.
Level 16: MP Cost: 32, Damage: 122%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 5 sec.
Level 17: MP Cost: 32, Damage: 123%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 71%, Stun Duration: 5 sec.
Level 18: MP Cost: 32, Damage: 124%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 74%, Stun Duration: 5 sec.
Level 19: MP Cost: 32, Damage: 125%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 77%, Stun Duration: 5 sec.
Level 20: MP Cost: 35, Damage: 126%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 80%, Stun Duration: 6 sec.
Leaf Tornado Master Level: 20
Type: Active
Description: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
Level 1: MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 2: MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 3: MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 4: MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 5: MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 6: MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 7: MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 8: MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 9: MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 10: MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 11: MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 12: MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 13: MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 14: MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 15: MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 16: MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 17: MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 18: MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 19: MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 20: MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8.
Unicorn Spike Master Level: 20
Type: Active
Description: Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.
Level 1: MP Cost: 38, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Amount of Additional Damage: 5, Cooldown: 20 sec.
Level 2: MP Cost: 38, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5, Cooldown: 19 sec.
Level 3: MP Cost: 38, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5, Cooldown: 19 sec.
Level 4: MP Cost: 38, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6, Cooldown: 18 sec.
Level 5: MP Cost: 38, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6, Cooldown: 18 sec.
Level 6: MP Cost: 46, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6, Cooldown: 17 sec.
Level 7: MP Cost: 46, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6, Cooldown: 17 sec.
Level 8: MP Cost: 46, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7, Cooldown: 16 sec.
Level 9: MP Cost: 46, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7, Cooldown: 16 sec.
Level 10: MP Cost: 46, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7, Cooldown: 15 sec.
Level 11: MP Cost: 54, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7, Cooldown: 15 sec.
Level 12: MP Cost: 54, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8, Cooldown: 14 sec.
Level 13: MP Cost: 54, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8, Cooldown: 14 sec.
Level 14: MP Cost: 54, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8, Cooldown: 13 sec.
Level 15: MP Cost: 54, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8, Cooldown: 13 sec.
Level 16: MP Cost: 62, Damage: 142%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9, Cooldown: 12 sec.
Level 17: MP Cost: 62, Damage: 144%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9, Cooldown: 12 sec.
Level 18: MP Cost: 62, Damage: 146%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9, Cooldown: 11 sec.
Level 19: MP Cost: 62, Damage: 148%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9, Cooldown: 11 sec.
Level 20: MP Cost: 62, Damage: 150%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10, Cooldown: 10 sec.
Gust Dive Master Level: 20
Type: Active
Description: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
Level 1: MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
Level 2: MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6
Level 3: MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6
Level 4: MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6
Level 5: MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6
Level 6: MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6
Level 7: MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6
Level 8: MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6
Level 9: MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
Level 11: MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
Level 12: MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6
Level 13: MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
Level 14: MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6
Level 15: MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
Level 16: MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6
Level 17: MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
Level 18: MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6
Level 19: MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Aerial Barrage Master Level: 15
Type: Active
Description: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.
Level 1: Active Effect: MP Cost: 24, Damage: 106%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 1%, Passive Effect: Rising Rush Damage: +10%.
Level 2: Active Effect: MP Cost: 24, Damage: 107%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%, Passive Effect: Rising Rush Damage: +10%.
Level 3: Active Effect: MP Cost: 24, Damage: 108%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 3%, Passive Effect: Rising Rush Damage: +14%.
Level 4: Active Effect: MP Cost: 24, Damage: 109%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%, Passive Effect: Rising Rush Damage: +14%.
Level 5: Active Effect: MP Cost: 24, Damage: 110%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 5%, Passive Effect: Rising Rush Damage: +14%.
Level 6: Active Effect: MP Cost: 28, Damage: 111%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%, Passive Effect: Rising Rush Damage: +18%.
Level 7: Active Effect: MP Cost: 28, Damage: 112%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 7%, Passive Effect: Rising Rush Damage: +18%.
Level 8: Active Effect: MP Cost: 28, Damage: 113%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%, Passive Effect: Rising Rush Damage: +18%.
Level 9: Active Effect: MP Cost: 28, Damage: 114%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 9%, Passive Effect: Rising Rush Damage: +22%.
Level 10: Active Effect: MP Cost: 28, Damage: 115%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%, Passive Effect: Rising Rush Damage: +22%.
Level 11: Active Effect: MP Cost: 32, Damage: 116%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 11%, Passive Effect: Rising Rush Damage: +22%.
Level 12: Active Effect: MP Cost: 32, Damage: 117%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 12%, Passive Effect: Rising Rush Damage: +26%.
Level 13: Active Effect: MP Cost: 32, Damage: 118%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 13%, Passive Effect: Rising Rush Damage: +26%.
Level 14: Active Effect: MP Cost: 32, Damage: 119%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 14%, Passive Effect: Rising Rush Damage: +26%.
Level 15: Active Effect: MP Cost: 32, Damage: 120%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 15%, Passive Effect: Rising Rush Damage: +30%.
Ignis Roar Master Level: 20
Type: Supportive
Description: Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.
Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec, Passive Effect: Avoidability: +5%.
Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec, Passive Effect: Avoidability: +5%.
Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec, Passive Effect: Avoidability: +5%.
Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec, Passive Effect: Avoidability: +8%.
Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec, Passive Effect: Avoidability: +8%.
Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec, Passive Effect: Avoidability: +8%.
Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec, Passive Effect: Avoidability: +8%.
Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec, Passive Effect: Avoidability: +11%.
Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec, Passive Effect: Avoidability: +11%.
Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec, Passive Effect: Avoidability: +11%.
Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec, Passive Effect: Avoidability: +11%.
Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec, Passive Effect: Avoidability: +14%.
Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec, Passive Effect: Avoidability: +14%.
Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec, Passive Effect: Avoidability: +14%.
Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec, Passive Effect: Avoidability: +14%.
Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec, Passive Effect: Avoidability: +17%.
Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec, Passive Effect: Avoidability: +17%.
Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec, Passive Effect: Avoidability: +17%.
Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec, Passive Effect: Avoidability: +17%.
Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec, Passive Effect: Avoidability: +20%.
Water Shield Master Level: 20
Type: Supportive
Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
Level 1: MP Cost: 60, Absorbs 11% damage for 104 sec and increases resistance to abnormal status and all elemental attacks by 6%.
Level 2: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
Level 3: MP Cost: 60, Absorbs 13% damage for 112 sec and increases resistance to abnormal status and all elemental attacks by 8%.
Level 4: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
Level 5: MP Cost: 70, Absorbs 15% damage for 120 sec and increases resistance to abnormal status and all elemental attacks by 10%.
Level 6: MP Cost: 70, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
Level 7: MP Cost: 70, Absorbs 17% damage for 128 sec and increases resistance to abnormal status and all elemental attacks by 12%.
Level 8: MP Cost: 70, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
Level 9: MP Cost: 70, Absorbs 19% damage for 136 sec and increases resistance to abnormal status and all elemental attacks by 14%.
Level 10: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
Level 11: MP Cost: 80, Absorbs 21% damage for 144 sec and increases resistance to abnormal status and all elemental attacks by 16%.
Level 12: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
Level 13: MP Cost: 80, Absorbs 23% damage for 152 sec and increases resistance to abnormal status and all elemental attacks by 18%.
Level 14: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
Level 15: MP Cost: 90, Absorbs 25% damage for 160 sec and increases resistance to abnormal status and all elemental attacks by 20%.
Level 16: MP Cost: 90, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
Level 17: MP Cost: 90, Absorbs 27% damage for 168 sec and increases resistance to abnormal status and all elemental attacks by 22%.
Level 18: MP Cost: 90, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
Level 19: MP Cost: 90, Absorbs 29% damage for 176 sec and increases resistance to abnormal status and all elemental attacks by 24%.
Level 20: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Elemental Knights Master Level: 20
Type: Active
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.
Ice Spirit: Has a chance to freeze enemies.
Fire Spirit: Deals continuous fire damage to enemies.
Shadow Spirit: Deals increased damage.
Level 1: MP Cost: 132, 1 random Spirit summoned for 65 sec, Ice Spirit – Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 360% chance of causing 53% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 397%, Cooldown: 196 sec.
Level 2: MP Cost: 132, 1 random Spirit summoned for 70 sec, Ice Spirit – Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 409%, Cooldown: 192 sec.
Level 3: MP Cost: 124, 1 random Spirit summoned for 75 sec, Ice Spirit – Damage: 380%, Freeze Chance: 22%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 380% chance of causing 59% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 421%, Cooldown: 188 sec.
Level 4: MP Cost: 124, 1 random Spirit summoned for 80 sec, Ice Spirit – Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 433%, Cooldown: 184 sec.
Level 5: MP Cost: 116, 1 random Spirit summoned for 85 sec, Ice Spirit – Damage: 400%, Freeze Chance: 30%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 400% chance of causing 65% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 445%, Cooldown: 180 sec.
Level 6: MP Cost: 116, 1 random Spirit summoned for 90 sec, Ice Spirit – Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 457%, Cooldown: 176 sec.
Level 7: MP Cost: 108, 1 random Spirit summoned for 95 sec, Ice Spirit – Damage: 420%, Freeze Chance: 38%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 420% chance of causing 71% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 469%, Cooldown: 172 sec.
Level 8: MP Cost: 108, 1 random Spirit summoned for 100 sec, Ice Spirit – Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 481%, Cooldown: 168 sec.
Level 9: MP Cost: 100, 1 random Spirit summoned for 105 sec, Ice Spirit – Damage: 440%, Freeze Chance: 46%, Freeze Duration: 3 sec, Fire Spirit – Damage Over Time: 440% chance of causing 77% damage every 1 sec for 3 sec, Shadow Spirit: Damage: 493%, Cooldown: 164 sec.
Level 10: MP Cost: 100, 1 random Spirit summoned for 110 sec, Ice Spirit – Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 505%, Cooldown: 160 sec.
Level 11: MP Cost: 92, 1 random Spirit summoned for 115 sec, Ice Spirit – Damage: 460%, Freeze Chance: 54%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 460% chance of causing 83% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 517%, Cooldown: 156 sec.
Level 12: MP Cost: 92, 1 random Spirit summoned for 120 sec, Ice Spirit – Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 529%, Cooldown: 152 sec.
Level 13: MP Cost: 84, 1 random Spirit summoned for 125 sec, Ice Spirit – Damage: 480%, Freeze Chance: 62%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 480% chance of causing 89% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 541%, Cooldown: 148 sec.
Level 14: MP Cost: 84, 1 random Spirit summoned for 130 sec, Ice Spirit – Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 553%, Cooldown: 144 sec.
Level 15: MP Cost: 76, 1 random Spirit summoned for 135 sec, Ice Spirit – Damage: 500%, Freeze Chance: 70%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 500% chance of causing 95% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 565%, Cooldown: 140 sec.
Level 16: MP Cost: 76, 1 random Spirit summoned for 140 sec, Ice Spirit – Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 577%, Cooldown: 136 sec.
Level 17: MP Cost: 68, 1 random Spirit summoned for 145 sec, Ice Spirit – Damage: 520%, Freeze Chance: 78%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 520% chance of causing 101% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 589%, Cooldown: 132 sec.
Level 18: MP Cost: 68, 1 random Spirit summoned for 150 sec, Ice Spirit – Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 601%, Cooldown: 128 sec.
Level 19: MP Cost: 60, 1 random Spirit summoned for 155 sec, Ice Spirit – Damage: 540%, Freeze Chance: 86%, Freeze Duration: 4 sec, Fire Spirit – Damage Over Time: 540% chance of causing 107% damage every 1 sec for 4 sec, Shadow Spirit: Damage: 613%, Cooldown: 124 sec.
Level 20: MP Cost: 60, 1 random Spirit summoned for 160 sec, Ice Spirit – Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec, Fire Spirit – Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec, Shadow Spirit: Damage: 625%, Cooldown: 120 sec.

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