[3er. Skill] Cannoner


Cannon Spike Master Level: 20
Tipo: Activo
Descripción:

Una bala de cañón dispara fuerte, puede penetrar a varios enemigos.

Nivel 1: MP Cost: 28, Damage: 222%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 2: MP Cost: 28, Damage: 224%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 3: MP Cost: 28, Damage: 226%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 4: MP Cost: 28, Damage: 228%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 5: MP Cost: 30, Damage: 230%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 6: MP Cost: 30, Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 7: MP Cost: 30, Damage: 234%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 8: MP Cost: 30, Damage: 236%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 9: MP Cost: 30, Damage: 238%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 10: MP Cost: 32, Damage: 240%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 11: MP Cost: 32, Damage: 242%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 12: MP Cost: 32, Damage: 244%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 13: MP Cost: 32, Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 14: MP Cost: 32, Damage: 248%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 15: MP Cost: 34, Damage: 250%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 16: MP Cost: 34, Damage: 252%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 17: MP Cost: 34, Damage: 254%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 18: MP Cost: 34, Damage: 256%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 19: MP Cost: 34, Damage: 258%, Max Enemies Hit: 6, Number of Attacks: 3.
Nivel 20: MP Cost: 36, Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 3.
Monkey Madness Master Level: 20
Tipo: Activo
Descripción:

Estalla un gran número de bombas especiales que hace daño a múltiples enemigos cercanos y aturde a ellos por un período fijo de tiempo. Además, cuando la locura del mono se aprende, el daño de la bomba del barril se incrementará de forma permanente.
Nivel 1: Active Effects – MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +3%.
Nivel  2: Active Effects – MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +3%.
Nivel 3: Active Effects – MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +6%.
Nivel  4: Active Effects – MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +6%.
Nivel 5: Active Effects – MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +9%.
Nivel  6: Active Effects – MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +9%.
Nivel 7: Active Effects – MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +12%.
Nivel  8: Active Effects – MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +12%.
Nivel 9: Active Effects – MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +15%.
Nivel 10: Active Effects – MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +15%.
Nivel 11: Active Effects – MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +18%.
Nivel 12: Active Effects – MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +18%.
Nivel 13: Active Effects – MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +21%.
Nivel 14: Active Effects – MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +21%.
Nivel 15: Active Effects – MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +24%.
Nivel 16: Active Effects – MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +24%.
Nivel 17: Active Effects – MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +27%.
Nivel 18: Active Effects – MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +27%.
Nivel 19: Active Effects – MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +30%.
Nivel 20: Active Effects – MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec, Passive Effects – Monkey Rush Boom Damage: +30%.
Monkey Wave Master Level: 20
Tipo: Activo
Descripción:Crea un gran ruido que hace daño a los enemigos cercanos. Cuanto más larga sea recuperar fuerzas, mayor será el ruido. Cuando ello resulte fundamental es golpeado, puede ser utilizado de inmediato con toda su fuerza.
Nivel 1: MP Cost: 35, Max Damage: 620%, Stun Chance: 45%, When Critical is hit: 2% chance of full strength
Nivel 2: MP Cost: 35, Max Damage: 640%, Stun Chance: 50%, When Critical is hit: 2% chance of full strength
Nivel 3: MP Cost: 35, Max Damage: 660%, Stun Chance: 50%, When Critical is hit: 4% chance of full strength
Nivel 4: MP Cost: 35, Max Damage: 680%, Stun Chance: 55%, When Critical is hit: 4% chance of full strength
Nivel 5: MP Cost: 40, Max Damage: 700%, Stun Chance: 55%, When Critical is hit: 6% chance of full strength
Nivel 6: MP Cost: 40, Max Damage: 720%, Stun Chance: 60%, When Critical is hit: 6% chance of full strength
Nivel 7: MP Cost: 40, Max Damage: 740%, Stun Chance: 60%, When Critical is hit: 8% chance of full strength
Nivel 8: MP Cost: 40, Max Damage: 760%, Stun Chance: 65%, When Critical is hit: 8% chance of full strength
Nivel 9: MP Cost: 40, Max Damage: 780%, Stun Chance: 65%, When Critical is hit: 10% chance of full strength
Nivel 10: MP Cost: 45, Max Damage: 800%, Stun Chance: 70%, When Critical is hit: 10% chance of full strength
Nivel 11: MP Cost: 45, Max Damage: 820%, Stun Chance: 70%, When Critical is hit: 12% chance of full strength
Nivel 12: MP Cost: 45, Max Damage: 840%, Stun Chance: 75%, When Critical is hit: 12% chance of full strength
Nivel 13: MP Cost: 45, Max Damage: 860%, Stun Chance: 75%, When Critical is hit: 14% chance of full strength
Nivel 14: MP Cost: 45, Max Damage: 880%, Stun Chance: 80%, When Critical is hit: 14% chance of full strength
Nivel 15: MP Cost: 50, Max Damage: 900%, Stun Chance: 80%, When Critical is hit: 16% chance of full strength
Nivel 16: MP Cost: 50, Max Damage: 920%, Stun Chance: 85%, When Critical is hit: 16% chance of full strength
Nivel 17: MP Cost: 50, Max Damage: 940%, Stun Chance: 85%, When Critical is hit: 18% chance of full strength
Nivel 18: MP Cost: 50, Max Damage: 960%, Stun Chance: 90%, When Critical is hit: 18% chance of full strength
Nivel 19: MP Cost: 50, Max Damage: 980%, Stun Chance: 90%, When Critical is hit: 20% chance of full strength
Nivel 20: MP Cost: 55, Max Damage: 1000%, Stun Chance: 95%, When Critical is hit: 20% chance of full strength
Cannon Jump Master Level: 15
Tipo: Activo
Descripción:

Dispara el cañón hacia el suelo, y utiliza el retroceso de salto de altura en el aire. Al saltar en el aire, los enemigos cercanos recibirán daño.
Nivel 1: MP Cost: 60, Damage: 168%, Max Enemies Hit: 6
Nivel 2: MP Cost: 60, Damage: 171%, Max Enemies Hit: 6
Nivel 3: MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
Nivel 4: MP Cost: 55, Damage: 177%, Max Enemies Hit: 6
Nivel 5: MP Cost: 55, Damage: 180%, Max Enemies Hit: 6
Nivel 6: MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
Nivel 7: MP Cost: 50, Damage: 186%, Max Enemies Hit: 6
Nivel 8: MP Cost: 50, Damage: 189%, Max Enemies Hit: 6
Nivel 9: MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
Nivel 10: MP Cost: 45, Damage: 195%, Max Enemies Hit: 6
Nivel 11: MP Cost: 45, Damage: 198%, Max Enemies Hit: 6
Nivel 12: MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
Nivel 13: MP Cost: 40, Damage: 204%, Max Enemies Hit: 6
Nivel 14: MP Cost: 40, Damage: 207%, Max Enemies Hit: 6
Nivel 15: MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Barrel Roulette Master Level: 10
Tipo: Activo
Descripción:Explota un barril de roble para recibir un beneficio de azar. Cuando el beneficio se activa, atacando a un enemigo tiene una probabilidad fija de causar el estado anormal en ellos.
Nivel 1: MP Cost: 35, Buff Duration: 186 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 3% chance for 3 sec. Cooldown time: 57 sec
Nivel 2: MP Cost: 40, Buff Duration: 192 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 6% chance for 3 sec. Cooldown time: 54 sec
Nivel 3: MP Cost: 40, Buff Duration: 198 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 9% chance for 3 sec. Cooldown time: 51 sec
Nivel 4: MP Cost: 45, Buff Duration: 204 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 12% chance for 3 sec. Cooldown time: 48 sec
Nivel 5: MP Cost: 45, Buff Duration: 210 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 15% chance for 4 sec. Cooldown time: 45 sec
Nivel 6: MP Cost: 50, Buff Duration: 216 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 18% chance for 4 sec. Cooldown time: 42 sec
Nivel 7: MP Cost: 50, Buff Duration: 222 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 21% chance for 4 sec. Cooldown time: 39 sec
Nivel 8: MP Cost: 55, Buff Duration: 228 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 24% chance for 4 sec. Cooldown time: 36 sec
Nivel 9: MP Cost: 55, Buff Duration: 234 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 27% chance for 4 sec. Cooldown time: 33 sec
Nivel 10: MP Cost: 60, Buff Duration: 240 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 30% chance for 5 sec. Cooldown time: 30 sec
Luck of the Dice Master Level: 20
Tipo: De apoyo
Descripción:¡Prueba tu suerte! Tirar los dados para obtener un beneficio deazar. Sacas un 1, y usted no consigue nada.
Nivel 1: MP Cost: 40, Buff Duration: 66 sec, Cooldown: 500 sec
Nivel 2: MP Cost: 40, Buff Duration: 72 sec, Cooldown: 470 sec
Nivel 3: MP Cost: 40, Buff Duration: 78 sec, Cooldown: 470 sec
Nivel 4: MP Cost: 40, Buff Duration: 84 sec, Cooldown: 440 sec
Nivel 5: MP Cost: 45, Buff Duration: 90 sec, Cooldown: 440 sec
Nivel 6: MP Cost: 45, Buff Duration: 96 sec, Cooldown: 410 sec
Nivel 7: MP Cost: 45, Buff Duration: 102 sec, Cooldown: 410 sec
Nivel 8: MP Cost: 45, Buff Duration: 108 sec, Cooldown: 380 sec
Nivel 9: MP Cost: 45, Buff Duration: 114 sec, Cooldown: 380 sec
Nivel 10: MP Cost: 50, Buff Duration: 120 sec, Cooldown: 350 sec
Nivel 11: MP Cost: 50, Buff Duration: 126 sec, Cooldown: 350 sec
Nivel 12: MP Cost: 50, Buff Duration: 132 sec, Cooldown: 320 sec
Nivel 13: MP Cost: 50, Buff Duration: 138 sec, Cooldown: 320 sec
Nivel 14: MP Cost: 50, Buff Duration: 144 sec, Cooldown: 290 sec
Nivel 15: MP Cost: 55, Buff Duration: 150 sec, Cooldown: 290 sec
Nivel 16: MP Cost: 55, Buff Duration: 156 sec, Cooldown: 260 sec
Nivel 17: MP Cost: 55, Buff Duration: 162 sec, Cooldown: 260 sec
Nivel 18: MP Cost: 55, Buff Duration: 168 sec, Cooldown: 230 sec
Nivel 19: MP Cost: 55, Buff Duration: 174 sec, Cooldown: 230 sec
Nivel 20: MP Cost: 60, Buff Duration: 180 sec, Cooldown: 200 sec
Reinforced Cannon Master Level: 15
Tipo: Pasivo
Descripción:Permanentemente aumenta le ATT y la velocidad de ataque mediante el fortalecimiento de los cañones.
Nivel 1: Permanently increases ATT by 2 and Attack Speed by 1.
Nivel 2: Permanently increases ATT by 4 and Attack Speed by 1.
Nivel 3: Permanently increases ATT by 6 and Attack Speed by 1.
Nivel 4: Permanently increases ATT by 8 and Attack Speed by 1.
Nivel 5: Permanently increases ATT by 10 and Attack Speed by 1.
Nivel 6: Permanently increases ATT by 12 and Attack Speed by 1.
Nivel 7: Permanently increases ATT by 14 and Attack Speed by 1.
Nivel 8: Permanently increases ATT by 16 and Attack Speed by 1.
Nivel 9: Permanently increases ATT by 18 and Attack Speed by 1.
Nivel 10: Permanently increases ATT by 20 and Attack Speed by 1.
Nivel 11: Permanently increases ATT by 22 and Attack Speed by 1.
Nivel 12: Permanently increases ATT by 24 and Attack Speed by 1.
Nivel 13: Permanently increases ATT by 26 and Attack Speed by 1.
Nivel 14: Permanently increases ATT by 28 and Attack Speed by 1.
Nivel 15: Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush Master Level: 20
Tipo: Pasivo
Descripción:Aumenta permanentemente HP, DEF, y la resistencia de estado anormal.
Nivel 1: HP: +1%, DEF +12%, Abnormal Status Resistance +1%.
Nivel 2: HP: +2%, DEF +14%, Abnormal Status Resistance +2%.
Nivel  3: HP: +3%, DEF +16%, Abnormal Status Resistance +3%.
Nivel 4: HP: +4%, DEF +18%, Abnormal Status Resistance +4%.
Nivel 5: HP: +5%, DEF +20%, Abnormal Status Resistance +5%.
Nivel 6: HP: +6%, DEF +22%, Abnormal Status Resistance +6%.
Nivel 7: HP: +7%, DEF +24%, Abnormal Status Resistance +7%.
Nivel 8: HP: +8%, DEF +26%, Abnormal Status Resistance +8%.
Nivel 9: HP: +9%, DEF +28%, Abnormal Status Resistance +9%.
Nivel 10: HP: +10%, DEF +30%, Abnormal Status Resistance +10%.
Nivel 11: HP: +11%, DEF +32%, Abnormal Status Resistance +11%.
Nivel 12: HP: +12%, DEF +34%, Abnormal Status Resistance +12%.
Nivel 13: HP: +13%, DEF +36%, Abnormal Status Resistance +13%.
Nivel 14: HP: +14%, DEF +38%, Abnormal Status Resistance +14%.
Nivel 15: HP: +15%, DEF +40%, Abnormal Status Resistance +15%.
Nivel 16: HP: +16%, DEF +42%, Abnormal Status Resistance +16%.
Nivel 17: HP: +17%, DEF +44%, Abnormal Status Resistance +17%.
Nivel 18: HP: +18%, DEF +46%, Abnormal Status Resistance +18%.
Nivel 19: HP: +19%, DEF +48%, Abnormal Status Resistance +19%.
Nivel 20: HP: +20%, DEF +50%, Abnormal Status Resistance +20%.
Monkey Wave Master Level: 20
Tipo: Activo
Descripción:Le permite emitir de inmediato la onda del mono con el máximo efecto.
Nivel 1: –
Counter Crush Master Level: 15
Tipo: Pasivo
Descripción:Cuando es golpeado, hay una posibilidad de contrarrestar el ataque moviendo el cañón.
Nivel 1: 6% chance of blocking an enemy attack and countering with 104% damage.
Nivel 2: 7% chance of blocking an enemy attack and countering with 108% damage.
Nivel 3: 8% chance of blocking an enemy attack and countering with 112% damage.
Nivel 4: 9% chance of blocking an enemy attack and countering with 116% damage.
Nivel 5: 10% chance of blocking an enemy attack and countering with 120% damage.
Nivel 6: 11% chance of blocking an enemy attack and countering with 124% damage.
Nivel 7: 12% chance of blocking an enemy attack and countering with 128% damage.
Nivel 8: 13% chance of blocking an enemy attack and countering with 132% damage.
Nivel 9: 14% chance of blocking an enemy attack and countering with 136% damage.
Nivel 10: 15% chance of blocking an enemy attack and countering with 140% damage.
Nivel 11: 16% chance of blocking an enemy attack and countering with 144% damage.
Nivel 12: 17% chance of blocking an enemy attack and countering with 148% damage.
Nivel 13: 18% chance of blocking an enemy attack and countering with 152% damage.
Nivel 14: 19% chance of blocking an enemy attack and countering with 156% damage.
Nivel 15: 20% chance of blocking an enemy attack and countering with 160% damage.

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