[2do. skill] Mercedes

Piercing Storm Master Level: 20
Type: Active
Description: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
Level 1: MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 2: MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 3: MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 4: MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 5: MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 6: MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 7: MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 8: MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 9: MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 10: MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 11: MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 12: MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 13: MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 14: MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 15: MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 16: MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 17: MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 18: MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 19: MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Level 20: MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4.
Rising Rush Master Level: 15
Type: Active
Description: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
Level 1: MP Cost: 20, Damage: 102%, Launch Damage: 182%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 2%.
Level 2: MP Cost: 20, Damage: 104%, Launch Damage: 184%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 4%.
Level 3: MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%.
Level 4: MP Cost: 21, Damage: 108%, Launch Damage: 188%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 8%.
Level 5: MP Cost: 21, Damage: 110%, Launch Damage: 190%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 10%.
Level 6: MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%.
Level 7: MP Cost: 22, Damage: 114%, Launch Damage: 194%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 14%.
Level 8: MP Cost: 22, Damage: 116%, Launch Damage: 196%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 16%.
Level 9: MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%.
Level 10: MP Cost: 23, Damage: 120%, Launch Damage: 200%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 20%.
Level 11: MP Cost: 23, Damage: 122%, Launch Damage: 202%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 22%.
Level 12: MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%.
Level 13: MP Cost: 24, Damage: 126%, Launch Damage: 206%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 26%.
Level 14: MP Cost: 24, Damage: 128%, Launch Damage: 208%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 28%.
Level 15: MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%.
Parting Shot Master Level: 5
Type: Active Pre-requisite: Rising Rush Lv. 1
Description: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
Level 1: MP Cost: 12, Damage: 66%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 2: MP Cost: 12, Damage: 72%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 3: MP Cost: 12, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 4: MP Cost: 12, Damage: 84%, Number of Attacks: 4, Max Enemies Hit: 8.
Level 5: MP Cost: 16, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 8.
Dual Bowguns Boost Master Level: 20
Type: Active Pre-requisite: Dual Bowguns Mastery Lv. 5
Description: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
Level 1: MP Cost: 30, Duration: 10 sec.
Level 2: MP Cost: 29, Duration: 20 sec.
Level 3: MP Cost: 28, Duration: 30 sec.
Level 4: MP Cost: 27, Duration: 40 sec.
Level 5: MP Cost: 26, Duration: 50 sec.
Level 6: MP Cost: 25, Duration: 60 sec.
Level 7: MP Cost: 24, Duration: 70 sec.
Level 8: MP Cost: 23, Duration: 80 sec.
Level 9: MP Cost: 22, Duration: 90 sec.
Level 10: MP Cost: 21, Duration: 100 sec.
Level 11: MP Cost: 20, Duration: 110 sec.
Level 12: MP Cost: 19, Duration: 120 sec.
Level 13: MP Cost: 18, Duration: 130 sec.
Level 14: MP Cost: 17, Duration: 140 sec.
Level 15: MP Cost: 16, Duration: 150 sec.
Level 16: MP Cost: 15, Duration: 160 sec.
Level 17: MP Cost: 14, Duration: 170 sec.
Level 18: MP Cost: 13, Duration: 180 sec.
Level 19: MP Cost: 12, Duration: 190 sec.
Level 20: MP Cost: 11, Duration: 200 sec.
Spirit Surge Master Level: 15
Type: Supportive
Description: Increases Damage and Critical Chance for a fixed period of time.
Level 1: MP Cost: 25, Damage: 1%, Duration: 68 sec, Critical Chance: +1%.
Level 2: MP Cost: 25, Damage: 2%, Duration: 76 sec, Critical Chance: +2%.
Level 3: MP Cost: 25, Damage: 3%, Duration: 84 sec, Critical Chance: +3%.
Level 4: MP Cost: 30, Damage: 4%, Duration: 92 sec, Critical Chance: +4%.
Level 5: MP Cost: 30, Damage: 5%, Duration: 100 sec, Critical Chance: +5%.
Level 6: MP Cost: 30, Damage: 6%, Duration: 108 sec, Critical Chance: +6%.
Level 7: MP Cost: 35, Damage: 7%, Duration: 116 sec, Critical Chance: +7%.
Level 8: MP Cost: 35, Damage: 8%, Duration: 124 sec, Critical Chance: +8%.
Level 9: MP Cost: 35, Damage: 9%, Duration: 132 sec, Critical Chance: +9%.
Level 10: MP Cost: 40, Damage: 10%, Duration: 140 sec, Critical Chance: +10%.
Level 11: MP Cost: 40, Damage: 11%, Duration: 148 sec, Critical Chance: +11%.
Level 12: MP Cost: 40, Damage: 12%, Duration: 156 sec, Critical Chance: +12%.
Level 13: MP Cost: 45, Damage: 13%, Duration: 164 sec, Critical Chance: +13%.
Level 14: MP Cost: 45, Damage: 14%, Duration: 172 sec, Critical Chance: +14%.
Level 15: MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%.
Dual Bowguns Mastery Master Level: 20
Type: Passive
Description: Increases the weapon mastery and accuracy of Dual Bowguns.
Level 1: Dual Bowguns Mastery: +12%, Accuracy: +6.
Level 2: Dual Bowguns Mastery: +14%, Accuracy: +12.
Level 3: Dual Bowguns Mastery: +16%, Accuracy: +18.
Level 4: Dual Bowguns Mastery: +18%, Accuracy: +24.
Level 5: Dual Bowguns Mastery: +20%, Accuracy: +30.
Level 6: Dual Bowguns Mastery: +22%, Accuracy: +36.
Level 7: Dual Bowguns Mastery: +24%, Accuracy: +42.
Level 8: Dual Bowguns Mastery: +26%, Accuracy: +48.
Level 9: Dual Bowguns Mastery: +28%, Accuracy: +54.
Level 10: Dual Bowguns Mastery: +30%, Accuracy: +60.
Level 11: Dual Bowguns Mastery: +32%, Accuracy: +66.
Level 12: Dual Bowguns Mastery: +34%, Accuracy: +72.
Level 13: Dual Bowguns Mastery: +36%, Accuracy: +78.
Level 14: Dual Bowguns Mastery: +38%, Accuracy: +84.
Level 15: Dual Bowguns Mastery: +40%, Accuracy: +90.
Level 16: Dual Bowguns Mastery: +42%, Accuracy: +96.
Level 17: Dual Bowguns Mastery: +44%, Accuracy: +102.
Level 18: Dual Bowguns Mastery: +46%, Accuracy: +108.
Level 19: Dual Bowguns Mastery: +48%, Accuracy: +114.
Level 20: Dual Bowguns Mastery: +50%, Accuracy: +120.
Final Attack: Dual Bowguns Master Level: 20
Type: Passive Pre-requisite: Dual Bowguns Mastery Lv. 3
Description: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
Level 1: Chance: 2%, Damage: 55%, Final Attack Count: 2.
Level 2: Chance: 4%, Damage: 57%, Final Attack Count: 2.
Level 3: Chance: 6%, Damage: 57%, Final Attack Count: 2.
Level 4: Chance: 8%, Damage: 59%, Final Attack Count: 2.
Level 5: Chance: 10%, Damage: 59%, Final Attack Count: 2.
Level 6: Chance: 12%, Damage: 61%, Final Attack Count: 2.
Level 7: Chance: 14%, Damage: 61%, Final Attack Count: 2.
Level 8: Chance: 16%, Damage: 63%, Final Attack Count: 2.
Level 9: Chance: 18%, Damage: 63%, Final Attack Count: 2.
Level 10: Chance: 20%, Damage: 65%, Final Attack Count: 2.
Level 11: Chance: 22%, Damage: 65%, Final Attack Count: 2.
Level 12: Chance: 24%, Damage: 67%, Final Attack Count: 2.
Level 13: Chance: 26%, Damage: 67%, Final Attack Count: 2.
Level 14: Chance: 28%, Damage: 69%, Final Attack Count: 2.
Level 15: Chance: 30%, Damage: 69%, Final Attack Count: 2.
Level 16: Chance: 32%, Damage: 71%, Final Attack Count: 2.
Level 17: Chance: 34%, Damage: 71%, Final Attack Count: 2.
Level 18: Chance: 36%, Damage: 73%, Final Attack Count: 2.
Level 19: Chance: 38%, Damage: 73%, Final Attack Count: 2.
Level 20: Chance: 40%, Damage: 75%, Final Attack Count: 2.
Physical Training Master Level: 10
Type: Passive
Description: Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 3 and DEX by 3.
Level 2: Permanently increase STR by 6 and DEX by 6.
Level 3: Permanently increase STR by 9 and DEX by 9.
Level 4: Permanently increase STR by 12 and DEX by 12.
Level 5: Permanently increase STR by 15 and DEX by 15.
Level 6: Permanently increase STR by 18 and DEX by 18.
Level 7: Permanently increase STR by 21 and DEX by 21.
Level 8: Permanently increase STR by 24 and DEX by 24.
Level 9: Permanently increase STR by 27 and DEX by 27.
Level 10: Permanently increase STR by 30 and DEX by 30.

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